Tuesday 17 July 2012

Grand theft auto Wishlist


Now that Grand Theft Auto V has officially been announced, the world’s gone into overdrive with speculation. We jump aboard the bandwagon with a few ideas we hope make it into the game. Rockstar, are you listening?

Better economy
Games like GTA IV and Red Dead Redemption allowed players to earn money through both main and side quests, but with nothing worth really spending your money on, your income felt useless. Ten hours into GTA IV, I had enough money to buy my own country, but all I had was weapons and ammunition. For GTA V, it would be nice if I could actually put my money to good use. At least this way I’m motivated to rake in the moolah.

Improved quest system
GTA IV had way too many “go here and kill this random dude” kind of quests for its own good. It was either that or uninteresting fetch quests. Rockstar definitely needs to add in a ton of mission variety into GTA V. Adding stealth missions would also be a good change of pace with the inclusion of silenced weapons and the ability to actually plan your missions a la Hitman. Stalk your prey and kill him/her when they enter a dark alley, sabotage the brakes in their cars to make it look like an accident, or enter their houses at night and kill them in their sleep. All effective ways to vanish without a trace. Plus, adding in the random encounters from Red Dead

Rewarding side quests
Side quests should also make sense and should reward the player with more than money. For example, tackling cop missions should give access to the police database. This way if you have to whack someone and know the places he visits regularly, you don’t have to tail him through all the traffic. Redemption would be a pretty sweet

Balance realism and fun
Rockstar should know when to keep the game realistic and when to let players have a good time. For GTA V, they should bring back some of the fun activities while keeping the game grounded in reality. For example, limit the amount of weapons a player can carry on them at a time just like in real life. Additional firepower can always be stored in your car trunk; a feature that was promised with GTA IV as well.

Customization
The character customization is GTA IV, simply put, sucked. A few shoes, suits and some raggedy pieces of clothing were all players could adorn Niko Bellic with. Even if Rockstar don’t want players to tweak facial features, they can very well add a plethora of customization options like they did in San Andreas. Customization shouldn’t be limited to the character. The tuner culture is still going strong on the West Coast, so they should allow players to deck out their rides any way they see fit. Similarly, a player should be able to deck out his arsenal to a certain extent as well. I mean, who doesn’t like wielding diamond-encrusted AK 47s?

Verticality
In an urban open world environment, it’s a real pity to restrict all the gun fights to the streets. GTA V should allow players to tackle them anyway they seem fit, so if I feel I’m at an advantage after climbing a roof top, let me do so. I’m not saying make me like Ezio from Assassin’s Creed, but adding a bit of verticality to this series wouldn’t really hurt. After all, that too was promised to us for GTA IV.

Better combat system
The hand to hand combat system in GTA IV was not all that hot. In fact, it was pretty rigid and useless. Implementing the one from L.A. Noire will go a long way towards making fist fights more immersive. Similarly, they need to tighten up gunplay as well; something on the lines of Red Dead Redemption with a smooth and fluid looking cover system to boot.

Set pieces
I know I’m a bit spoilt by the Uncharted series when it comes to phenomenal set pieces, but if anyone can pull something like this off, it’s Rockstar. With a place like LA, where earthquakes are a common occurrence, a mission featuring one would be sweet. Imagine having to speed away from an earthquake that’s inches away from swallowing your car up!

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